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DOJO ENGINE

Composable Engine for Persistent Worlds

Dojo Engine is built for onchain games where state lives forever and players create value that carries across worlds. It gives teams a flexible system model, deterministic execution, and composable game modules so you can build open economies without rebuilding your tech stack.

Engine architecture built for openness

Traditional engines assume closed servers. Dojo Engine assumes that players can read, verify, and build on the game state. This makes economies more durable and enables studios to create interoperable systems that reward players long after launch.

Modules are composable, and onchain logic stays legible. That allows studios to expand live worlds safely while giving creators the space to add new gameplay loops.

ENGINE BENEFITS

  • Composable systems for maps, items, and progression.
  • Deterministic execution and verifiable outcomes.
  • Open state for player owned economies.
  • Modular tooling that pairs with Controller.
  • Designed for long lived, persistent worlds.

From prototype to live ops

Dojo Engine integrates with the Cartridge platform to keep your live economy healthy. Use Controller for onboarding, connect reward rails for real money payouts, and build analytics dashboards that track retention and value creation. You can evolve the game in production without breaking player ownership.

MODULAR

Compose gameplay systems from reusable modules instead of rewriting core logic.

PERSISTENT

State is durable and open, enabling player built economies and long term retention.

SCALABLE

Infrastructure scales as your most valuable cohorts grow.

See Dojo Engine in production

Dojo Engine powers persistent worlds like Eternum and helps studios launch economies that stay alive. Browse the case study to see how Cartridge partners build durable ecosystems.